Below is a list of monsters you
can fight in Sven Co-op. Information and Screenshots are provided for each.
Alien: |
Headcrab | |
Threat:
Low |
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Zombie | |
Threat:
Low The Zombie is known to take on multiple forms. They can have Human Grunt, Scientist, or Security Guard host bodies. They feature two slash attacks but no long range attack. They are ideally attacked with a crowbar. |
|
Barnacle | |
Threat:
Low These cave-dwelling creatures attach themselves to a ceiling and wait for food to run into its long tongue. Once its prey has been pulled up to its mouth, it chews and digests them quickly. Despite this slow but powerful attack, it has low health and drops any prey on death. If you are unfortunate to run into a tongue, kill the barnacle as soon as possible. |
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Houndeye | |
Threat:
Moderate These dog-like creatures have no melee or long-range attack, instead they charge up and use a sound-based attack that kills nearby enemies. This attack can hit multiple targets at once, but if the Houndeye is hurt while charging its attack, then it is interrupted. These creatures work as packs and their attacks do not affect each other. |
|
Bullsquid | |
Threat:
Moderate A competitive creature found near the liquid pools of Xen, the Bullsquid’s natural prey is the headcrab. Highly territorial creatures, they attack any other bullsquid that they see on sight. The Bullsquid's acid attack, although long-ranged and inaccurate, can be extremely damaging close-up. In addition, the bullsquid has a powerful melee attack that can throw players long distances. |
|
Alien Slave | |
Threat:
Moderate |
|
Alien Grunt | |
Threat:
Moderate/High |
|
Alien Controller | |
Threat:
Moderate/High These flying monsters are responsible for controlling the Alien Slaves on Xen due to their high mental ability. With their flying ability, they have no need for melee attacks and instead use the power of their mind to launch balls of energy at and enemy. A variation of their primary attack is a slower, larger ball that follows its target. |
|
Ichthyosaur | |
Threat:
High |
|
Big Momma/Gonarch | |
Threat:
V. High |
|
Baby Gargantua | |
Threat:
High Speed: Fast Although not anywhere near as dangerous as the Garg, these monsters still present a threat to a unaware player. The Baby Garg has yet to finish developing a hardened exoskeleton, which makes it vulnerable to projectiles. Explosives however, are the best bet for taking the Baby Garg down quick! |
|
Gargantua | |
Threat:
Extremely High |
|
Human: |
Scientists | |
Threat:
N/A Speed: Medium The brains of Black Mesa, the scientists are useful in some situations. They can open doors and even heal you if your health is below 50%. They will follow you in most situations. However, if an enemy is near or you run too fast, they will either run away or stop following you immediately. |
|
Security Guards | |
Threat:
Medium Black Mesa's security force before the incident, these effective guards carry a 9mm handgun and a weak form of body armor. They can also escort players and provide cover when necessary. They are generally friendly, but hostile versions may be encountered in some area's of Black Mesa. |
|
Female Assassin | |
Threat:
Medium Brought in to assist in missions too classified for the standard grunts, these Assassins are both fast and deadly. The silenced 9mm pistol they carry has a fast rate of fire and is highly accurate which makes these among the most dangerous enemies you can encounter. |
|
Human Grunt - MP5 | |
Threat:
Medium Speed: Fast This Grunt carries the standard MP5, a submachine gun and a competent long-range weapon, as well as a number of Hand Grenades. |
|
Human Grunt - Shotgun | |
Threat:
Medium This Grunt carries a shotgun, dangerous at close range, as well as a number of Hand Grenades. |
|
Human Grunt - MP5 GL | |
Threat:
Medium Speed: Fast This Grunt carries the standard MP5, a submachine gun but also has the added danger of a mounted Grenade launcher which fires powerful contact grenades.
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Human Grunt - Leader | |
Threat:
Medium Speed: Fast The Leader may be armed with any Human Grunt weapon. He is very valuable because he relays information to his squad on an enemy location. If one spots you, you will find a whole squad closing in on you and your teammates location. |
|
Heavy Weapons Grunt | |
Threat:
High Speed: Very Slow The Heavy Weapons Grunt is armed with a chain gun. It takes a short amount of time for their chain gun to spin up. They are very slow, but their chain gun will kill an enemy such as a security guard or player in a few seconds. |
|
Machine: |
Sentry Turret | |
Threat:
Medium Speed: Fast Deploy Sentry Turrets are usually found near Human Grunt emplacements. They are built by Human Grunts. If they hear a sound or if they are damaged, they will activate immediately. If one becomes active, many nearby sentry turrets will also become active. |
|
Mini Turret | |
Threat:
Medium Speed: Fast Deploy The Mini Turret detects, deploys, and attacks a target at a fast rate. Originally built for Black Mesa's security, these machines have been tampered with and are now under military control. They will not attack Human Grunts. |
|
Turret | |
Threat:
Medium-High Speed: Slow Deploy The larger version of the Mini Turret, these machines are armed with a massive chain gun. Originally built for Black Mesa's security, these machines have been tampered with and are now under military control. They will not attack Human Grunts. When an enemy is detected, it will take about 3 seconds for them to deploy and start up their chain gun. When they are active, they will eat up almost any enemy in a matter of seconds. |
|
Apache Helicopter | |
Threat:
High Speed: Fast The Apache Helicopter is a dangerous enemy to deal with. Packed with rockets and a 12mm machine gun, they will chew up or blow up anything that gets in their way. Their weak spot is near the engine, rotor, and pilot cockpit. Some areas on the helicopter's body are invulnerable to projectile based weaponry. |
|
Osprey Helicopter | |
Threat:
Medium Speed: Medium The Osprey Helicopter is one of the transport vehicles for Human Grunts. They will re-supply a certain location when Human Grunts on the ground die. They have no offensive capabilities other than the grunts that repel down from them. To destroy them, aim for the rotors or pilot cockpit. Some areas on the helicopter are invulnerable to projectile based weaponry. |
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